

But now, with the immaterium spilling through the bounds of reality and war consuming every Imperial world, the Custodians must strike out into the stars to eliminate terrible dangers before they can come anywhere near their throne-bound master. For many thousands of years this has seen them guard the Sol System with ironclad determination, and fight secret wars of which the wider Imperium can never know. Theirs is a singular duty, perhaps the most important in all the galaxy, for it is to the Adeptus Custodes that the safety and sanctity of the Emperor himself is entrusted.

They are demigods clad in armour of gleaming auramite, who wield the Imperium’s deadliest and most finely crafted weapons. The Adeptus Custodes are Humanity’s greatest warriors. The content within will help you to assemble your collection of Adeptus Custodes Citadel Miniatures into a redoubtable tabletop army, ready to take the fight to the heretic, traitor and alien alike in the glorious name of the Emperor of Mankind. INTRODUCTION This grand volume of Imperial lore concerns itself with the proud and storied organisation known as the Adeptus Custodes. Games Workshop Ltd, Willow Rd, Lenton, Nottingham, NG7 2WS Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging. Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult supervision. Pictures used for illustrative purposes only. A catalogue record for this book is available from the British Library. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. Codex: Adeptus Custodes, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM For Alan Bligh With thanks to the Mournival for their additional playtesting services Codex: Adeptus Custodes © Copyright Games Workshop Limited 2018. 66 Vertus Praetors.67 Venerable Land Raider. 63 Vexilus Praetor.64 Allarus Custodians. 62 Vexilus Praetor in Allarus Terminator Armour. 59 Shield-Captain in Allarus Terminator Armour.60 Shield-Captain on Dawneagle Jetbike. 40 Vertus Praetors.41 Venerable Contemptor Dreadnoughts. 36 Shield-Captains.37 Custodians.38 Vexilus Praetors. 28 The Tale of the Ten Thousand.30 Captain-General Trajann Valoris. 22 The Shadowkeepers.23 The Aquilan Shield. 16 Rise of the Primarch.18 A Host of Heroes. 8 The Horus Heresy.10 Guardians of the Golden Throne.12 Shadows and Alchemy. You would still need to put a lot of thought and work into psionics, though.CONTENTS Introduction. The nice thing about M&M is the power system can be used to emulate lots of different things. I'd probably want to use the Supernatural Handbook on top of the core rules. I might be wrong about that, so don't quote me. I believe those elements were considered underdeveloped and pulled from what will be the print edition of the core rules, but are going to be fleshed out and offered as a supplement. In the first draft of the rules, there were some nods to doing a "Warhammer in Space" setting, which of course is what Dark Heresy and other 40K rpgs are. That's basically an OSR take on the Warhammer fantasy rules. If you are willing to be a bit patient, the Zweihander rules should be coming out soon. Probably the most system work would be in fleshing out psionics, and then statting out some basic gear, monsters, etc., from the 40K universe. The d6 Space core book already has the outline of what you would need to do Dark Heresy, as it covers melee weapons, kinetic and energy-based projectile weapons, power armor, cybernetics, and has a rudimentary psionics system.
Warhammer 40k dark heresy 2 within google docs free#
All the core books from the last official iteration of the rules were released to the public, and so constitutes a legal free system.
